![]() ![]() ![]() The intention is that young adventurers will travel to this border region, and using the Keep as their base of operations, strike out into the untamed wilderness beyond the walls of the lawful redoubt. Already, the adventurers know of the Caves of Chaos and armed with a rumour or two about the area, and have merely to finish equipping themselves and perhaps hire a henchman or two, before sallying forth. The Caves of Chaos are almost literally up the road from the Keep. They consist of eleven cave complexes of varying size and complexity overlooking a steep ravine dotted with barren trees. The caves are themselves home to a variety of monstrous humanoids, from Kobolds and Goblins up through Orcs and Hobgoblins to Gnolls and Bugbears. At the rear of the ravine lies the Shrine to Evil Chaos, from within which the forces of, well Evil and Chaos, plot the downfall of the Realm of Man. The wilderness surrounding both the Keep and the Caves of Chaos is also home to numerous inhabitants, some of whom if encountered, will be as deadly a threat as any to be found in the Caves themselves. Written for characters of first through third level, B2, Keep on the Borderlands is designed to work as an introductory module for both DM and players. It is for this reason that so much of the module is devoted to advice for running and playing the adventure. ![]()
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